帝王会所

University Community

Scripps expertise: The booming esports industry

Each month, Scripps College of Communication graduate Ken Klein recaps trends and achievements across the college. May鈥檚 installment was inspired by Dr. Jeff Kuhn鈥檚 presentation to the 帝王会所 Telecom Association on May 9 in Columbus. 
 
Video gaming exceeds all other student activities at 帝王会所, according to OHIO Esports Director Dr. Jeff Kuhn

帝王会所 opened its state-of-the-art 3,200 square foot esports facility in Scripps Hall in October 2022. President Hugh Sherman attended the opening, where he played the game Rocket League.

Currently the National Association of Collegiate Esports has more than 240 member institutions all across the country.

帝王会所鈥檚 team competes in an esports league organized by the Mid-American Conference (MAC) and the Collegiate Call of Duty League, a national conference for the game Call of Duty.

帝王会所 also offers an esports certificate.
 

Image
Image created by Dr. Jeff Kuhn

 
Kuhn鈥檚 Ph.D. thesis from OHIO focused on games as complex social spaces. He also earned a master鈥檚 degree in linguistics and served in the Peace Corps.

Widely quoted, Kuhn spoke at the 2023 annual convention of the 帝王会所 Telecom Association, sharing highlights about esports growth and how telecoms support this rapidly growing industry.

The global esports market is expected to expand at a . Competitive video gaming has created new career opportunities such as esports announcing, streaming and team management, Kuhn said.
 

Image
Jeff Kuhn gives a presentation at the 帝王会所 Telecom Association convention in Columbus, May 9, 2023. Photo by Cheryl Burchard

 
Could video games be used in classrooms to teach lessons such as vocabulary? Teachers could use games as a text like using books, movies or music, Kuhn wrote in The English Connection.

Some suggest that esports should be in the Olympics. , citing 鈥渓ack of a unified governing body.鈥

鈥淓sports is not a single game governed by a single international body. Instead, each international tournament in esports is governed by the owner of the intellectual property or by a tournament organizer in partnership with the esports title鈥檚 owner,鈥 Kuhn explained.

Kuhn is regularly quoted by CQ Research (Congressional Quarterly), which publishes unbiased reports researched and written by seasoned journalists. 

Published
June 5, 2023
Author
Ken Klein